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flavor_eth.50 德布雷贝尔汉 - 光明之山

时间范围:1434.1.1 - 1468.1.1(每月 5% 概率触发)

触发条件

  • 拥有德布雷贝尔汉(debra_berhan)地区。
  • 德布雷贝尔汉地区的整合等级为“核心”(integration_level = core)。
  • 当前首都在德布雷贝尔汉地区。

关键效果

  • 选项 A (flavor_eth.50.a)
    • 历史选项historical_option = yes
    • 将首都迁至德布雷贝尔汉地区。
    • 如果德布雷贝尔汉地区当前为“乡村定居点”(location_rank:rural_settlement),则将其提升为“城镇”(location_rank:town)。
    • 如果德布雷贝尔汉地区没有“寺庙”(building_type:temple)建筑,则为其建造1级寺庙。
  • 选项 B (flavor_eth.50.b)
    • 获得少量稳定性加成(add_stability = stability_mild_bonus)。

背景介绍: 此事件模拟了埃塞俄比亚帝国(ETH)历史上对德布雷贝尔汉(意为“光明之山”)的战略与宗教地位的考量。该地是重要的宗教中心,传说与皇室的愿景和神圣启示有关。事件反映了统治者面临的选择:是正式将这座“光明之山”确立为帝国的新政治与宗教中心,以巩固统治并促进其发展;还是保持现状,仅通过其他方式稳定国家。

完整事件代码

flavor_eth.50 = { #Debre Berhan - The Mountain of Light
	hide_portraits = yes
	type = country_event
	title = flavor_eth.50.title
	desc = flavor_eth.50.desc
	
	fire_only_once = yes
	dynamic_historical_event = {
		tag = ETH
		from = 1434.1.1
		to = 1468.1.1
		monthly_chance = 5
	}
	
	trigger = {
		owns = location:debra_berhan
		location:debra_berhan = {
			integration_level = core
		}
		NOT = { capital = location:debra_berhan }
	}
	illustration_tags = {
		10 = happy
		10 = interior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler = { 
			save_scope_as = target_character 
		}
	}

	option = {
		name = flavor_eth.50.a
		location:debra_berhan = {
			if = {
				limit = {
					location_rank = location_rank:rural_settlement
				}
				change_location_rank = location_rank:town
			}
			
			if = {
				limit = {
					NOT = { has_building = building_type:temple }
				}
				change_building_level_in_location = { building = building_type:temple 	value = 1 }
			}
		}
		
		set_capital = location:debra_berhan
		historical_option = yes
	}
	option = {
		name = flavor_eth.50.b
		add_stability = stability_mild_bonus
	}
}