[flavor_eng.91] 威尔士独立与莫蒂默的抉择
时间范围
1400.1.1 - 1420.1.1,每月 10% 概率触发
触发条件
- 人物
wls_owain_glyndwr必须存活且为统治者。 - 国家
WLS(威尔士)必须存在。 - 必须完全拥有省份
northumberland_province(诺森伯兰)。
关键效果
选项 A (历史选项)
- 获得相当于 6 倍规模的金币。
- 人物
wls_edmund_mortimer_1376效忠于wls_owain_glyndwr。 - 设置变量
tripartite_indenture = 1。 - 显示自定义提示
flavor_eng.91.tt1。
选项 B
- 设置变量
ransom_paid_edmund_mortimer = 1。 - 损失相当于 6 倍规模的金币。
- 显示自定义提示
flavor_eng.91.tt2。
背景介绍
此事件发生在15世纪初,正值威尔士在欧文·格林杜尔领导下争取独立的时期。英格兰贵族埃德蒙·莫蒂默在战斗中被俘,其命运成为英格兰与威尔士关系中的一个关键点。事件反映了当时复杂的政治联盟、赎金谈判以及《三方契约》这一分割英格兰领土的著名计划的历史背景。
完整事件代码
flavor_eng.91 = {
type = country_event
title = flavor_eng.91.title
desc = flavor_eng.91.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ENG
from = 1400.1.1
to = 1420.1.1
monthly_chance = 10
}
trigger = {
character:wls_owain_glyndwr ?= { is_alive = yes is_ruler = yes }
country_exists = c:WLS
own_entire_province = province_definition:northumberland_province
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
character:wls_owain_glyndwr ?= { save_scope_as = owain_glyndwr }
dynasty:percy_dynasty ?= { save_scope_as = percy_dynasty }
dynasty:mortimer_dynasty ?= { save_scope_as = mortimer_dynasty }
c:WLS = {
create_character = {
first_name = name_edmond
dynasty = dynasty:mortimer_dynasty
estate = estate_type:nobles_estate
adm = 12
dip = 60
mil = 45
birth_date = 1376
birth_location = location:shrewsbury
script = wls_edmund_mortimer_1376
save_scope_as = edmund_mortimer
}
}
character:wls_edmund_mortimer_1376 ?= { save_scope_as = edmund_mortimer }
province_definition:northumberland_province = { save_scope_as = northumberland }
c:WLS.capital = { save_scope_as = target_location }
}
option = {
historical_option = yes
name = flavor_eng.91.a
change_gold_effect = { scale = 6 }
character:wls_edmund_mortimer_1376 ?= { change_character_allegiance = scope:owain_glyndwr }
set_variable = {
name = tripartite_indenture
value = 1
}
custom_tooltip = flavor_eng.91.tt1
}
option = {
name = flavor_eng.91.b
set_variable = {
name = ransom_paid_edmund_mortimer
value = 1
}
change_gold_effect = { scale = -6 }
custom_tooltip = flavor_eng.91.tt2
}
historical_info = flavor_eng.91.historical_info
}