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flavor_eng.66 康沃尔与德文郡锡矿法

时间范围:1201.1.1 - 1748.1.1(每月 1% 概率)

触发条件

  • 完全控制省份 devon_province(德文郡)。
  • 完全控制省份 cornwall_province(康沃尔郡)。
  • 拥有变量 stannary_law

关键效果

  • 历史选项:选择此选项将执行以下操作:
    1. location:launceston(朗塞斯顿)以半价(cost_multiplier = 0.5)建造一座 building_type:stannary_court(锡矿法院)。
    2. 在康沃尔郡和德文郡(除朗塞斯顿外)的所有已拥有地块上,以半价建造锡矿法院。

背景介绍: 该事件反映了中世纪英格兰对康沃尔和德文地区锡矿开采的法律与行政管辖。锡矿法(Stannary Law)是一套专门管理锡矿开采、贸易和纠纷解决的特许法律体系,由王室授予当地矿工社区。建立锡矿法院是巩固王室对这片重要矿产区域控制、规范产业并从中获取收益的关键步骤。事件的时间跨度覆盖了该法律体系从形成到逐渐式微的时期。

完整事件代码

flavor_eng.66 = {
	hide_portraits = yes
	type = country_event

	fire_only_once = yes

	title = flavor_eng.66.title
	desc = flavor_eng.66.desc

	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1201.1.1
		to = 1748.1.1
		monthly_chance = 1
	}

	trigger = {
		own_entire_province = province_definition:devon_province
		own_entire_province = province_definition:cornwall_province
		has_variable = stannary_law
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		province_definition:devon_province = {
			save_scope_as = devon
		}

		province_definition:cornwall_province = {
			save_scope_as = cornwall
		}

		character:eng_john_lackland ?= { save_scope_as = john_lackland }

	}

	option = {
		name = flavor_eng.66.a
		historical_option = yes

		location:launceston = {
			construct_building = {
				building_type = building_type:stannary_court
				cost_multiplier = 0.5
				cost_multiplier_reason = "game_concept_event"
			}
		}

		custom_tooltip = {
			text = flavor_eng.66.a.custom
			every_owned_location = {
				limit = {
					OR = {
						province_definition = province_definition:cornwall_province
						province_definition = province_definition:devon_province
					}
					NOT = {
						this = location:launceston
					}
				}
				construct_building = {
					building_type = building_type:stannary_court
					cost_multiplier = 0.5
					cost_multiplier_reason = "game_concept_event"
				}
			}
		}


	}

	historical_info = flavor_eng.66.historical_info

}