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flavor_eng.245 伦敦啤酒泛滥

时间范围:1800.1.1 - 1820.1.1,每月 5% 概率触发

触发条件

  • 玩家控制的国家必须是 ENG(英格兰)或 GBR(大不列颠)。
  • 玩家必须拥有 london(伦敦)地区。
  • london 地区必须至少拥有一座 brewery(酿酒厂)建筑。

关键效果

  • 选项 A (历史选项)
    • london 地区所有 burghers(市民)和 peasants(农民)人口规模减少 0.1%
    • 国家黄金减少 6
    • 显示自定义提示 flavor_eng.245.tt1
  • 选项 B
    • london 地区繁荣度受到 prosperity_weak_penalty(轻微惩罚)。
    • london 地区所有 burghers(市民)和 peasants(农民)人口规模减少 1%
    • london 地区的市场将添加一个持续 60 个月的临时需求 demand:beer_flood(啤酒泛滥)。
    • burghers_estate(市民阶层)的阶层满意度受到 estate_satisfaction_weak_penalty(轻微惩罚)。

背景介绍: 在19世纪初的伦敦,随着工业化进程和酿酒厂的普及,啤酒产量激增。这可能导致市场供过于求,引发价格下跌、行业混乱,甚至影响社会秩序和人口结构。此事件模拟了当时可能出现的“啤酒泛滥”危机,迫使统治者在经济损失与社会动荡之间做出抉择。

完整事件代码

flavor_eng.245 = {
	type = country_event

	fire_only_once = yes

	title = flavor_eng.245.title
	desc = flavor_eng.245.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_silver.dds"


	dynamic_historical_event = {
		tag = ENG
		tag = GBR
		from = 1800.1.1
		to = 1820.1.1
		monthly_chance = 5
	}

	trigger = {

		location:london = {
			owner = root
			has_building_with_at_least_one_level = brewery
		}

	}

	immediate = {

		location:london = { save_scope_as = target_location }

	}

	option = {
		name = flavor_eng.245.a
		historical_option = yes

		location:london = {
			every_pop = {
				limit = {
					OR = {
						pop_type = pop_type:burghers
						pop_type = pop_type:peasants
					}
				}
				add_pop_size = {
					value = pop_size
					multiply = -0.001
				}
			}
		}

		change_gold_effect = { scale = -6 }

		custom_tooltip = flavor_eng.245.tt1

	}

	option = {
		name = flavor_eng.245.b

		location:london = {
			change_prosperity = prosperity_weak_penalty
			every_pop = {
				limit = {
					OR = {
						pop_type = pop_type:burghers
						pop_type = pop_type:peasants
					}
				}
				add_pop_size = {
					value = pop_size
					multiply = -0.01
				}
			}
			market = {
				add_temporary_demand = {
					type = demand:beer_flood
					months = 60
				}
			}
		}

		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_weak_penalty }

	}

	historical_info = flavor_eng.245.historical_info

}