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[flavor_eng.212] 王冠联合

时间范围:无明确 fromto 日期,事件触发后仅发生一次 (fire_only_once = yes)。

触发条件

  • 存在全局变量 union_of_the_crowns_possible
  • 当前统治者拥有变量 inheriting_monarch
  • 任意一位拥有变量 dying_monarch 的人物已死亡。

关键效果

  • 历史选项 (historical_option = yes):
    • 获得巨额威望 (add_prestige = prestige_severe_bonus)。
    • 获得巨额稳定度 (add_stability = stability_severe_bonus)。

背景介绍: 此事件模拟了历史上因君主继承而可能形成的王冠联合(如英格兰与苏格兰的王位联合)。当一位君主(dying_monarch)去世,而另一位符合条件的君主(inheriting_monarch)存在时,触发联合进程。事件将继承国变为继承国的自治领,并象征性地通过威望和稳定度的提升来巩固新联合的合法性。

完整事件代码

flavor_eng.212 = {
	type = country_event

	title = flavor_eng.212.title
	desc = flavor_eng.212.desc
	fire_only_once = yes

	trigger = {

		has_global_variable = union_of_the_crowns_possible

		ruler = {
			has_variable = inheriting_monarch
		}

		any_character = {
			count = 1
			has_variable = dying_monarch
			is_alive = no
		}

	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		random_character = {
			limit = {
				has_variable = inheriting_monarch
			}
			save_scope_as = inheriting_monarch
			owner = {
				save_scope_as = inheriting_country
			}
		}

		random_character = {
			limit = {
				has_variable = dying_monarch
			}
			save_scope_as = dying_monarch
			owner = {
				save_scope_as = inherited_country
			}
		}

		make_subject_of = { target = scope:inherited_country type = subject_type:dominion }

		scope:inherited_country.capital = { save_scope_as = target_location }

	}

	option = {
		name = flavor_eng.212.a
		historical_option = yes

		add_prestige = prestige_severe_bonus
		add_stability = stability_severe_bonus

	}

}