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flavor_eng.203 伦敦桥重建

时间范围

1430.1.1 - 1450.1.1,在此期间每月有 1% 的概率触发。

触发条件

  • 国家必须拥有并控制伦敦地区。
  • 伦敦地区必须至少拥有一级桥梁基础设施建筑。
  • 国家当前未处于战争状态。

关键效果

选项 A

  • 花费少量金钱。
  • 首都市场将产生对木材和黏土的临时需求,持续240个月。

选项 B

  • 花费中等金钱。
  • 伦敦地区获得少量发展度加成。
  • 伦敦市场将产生对铁和石头的临时需求,持续240个月。

选项 C

  • 获得少量威望。
  • 花费中等金钱。
  • 伦敦市场将产生对白银和黄金的临时需求,持续240个月。

选项 D

  • 摧毁伦敦地区的桥梁基础设施建筑。
  • 伦敦地区遭受严重的繁荣度惩罚。

背景介绍

15世纪上半叶,伦敦桥作为城市的关键交通枢纽和商业动脉,其状况对国家经济与城市繁荣至关重要。随着时间推移,这座重要的桥梁可能需要维修、扩建或彻底重建。英格兰(或后来的大不列颠)统治者面临抉择:是进行必要的维护以保障贸易畅通,还是因财政或战略原因任其衰败。此事件反映了中世纪晚期城市基础设施投资与国家财政优先级之间的典型权衡。

完整事件代码

flavor_eng.203 = {
	type = country_event

	title = flavor_eng.203.title
	desc = flavor_eng.203.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1430.1.1
		to = 1450.1.1
		monthly_chance = 1
	}

	trigger = {
		location:london = {
			has_building_with_at_least_one_level = bridge_infrastructure
			owner = root
			controller = root
		}
		at_war = no
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:london = { save_scope_as = target_location }
	}

	option = {
		name = flavor_eng.203.a
		change_gold_effect = { scale = -3 }
		capital.market = {
			add_temporary_demand = {
				type = demand:eng_london_bridge_wood_clay
				months = 240
			}
		}
	}

	option = {
		name = flavor_eng.203.b
		change_gold_effect = { scale = -6 }
		scope:target_location = {
			change_development = development_weak_bonus
			market = {
				add_temporary_demand = {
					type = demand:eng_london_bridge_iron_stone
					months = 240
				}
			}
		}
	}

	option = {
		name = flavor_eng.203.c
		add_prestige = prestige_mild_bonus
		change_gold_effect = { scale = -6 }
		scope:target_location.market = {
			add_temporary_demand = {
				type = demand:eng_london_bridge_silver_gold
				months = 240
			}
		}
	}

	option = {
		name = flavor_eng.203.d
		scope:target_location = {
			destroy_building = "building(building_type:bridge_infrastructure|owner)"
			change_prosperity = prosperity_severe_penalty
		}
	}
}