flavor_eng.19 托马斯·格雷欣登场
时间范围:1537.1.1 - 1579.1.1(每月 5% 概率)
触发条件:
- 国家为
ENG(英格兰)或GBR(大不列颠)。 - 省份
london(伦敦)的所有者和控制者均为本国。 - 通货膨胀率大于 5%(
inflation > 0.05)。
关键效果:
- 选项 A (
flavor_eng.19.a):无具体效果(仅显示自定义提示)。 - 选项 B (
flavor_eng.19.b):- 为角色
thomas_gresham添加持续时间为 -1 年(即永久)的修正refuses_to_serve_in_cabinet。 - 增加通货膨胀(数值为
inflation_severe_bonus)。 - 增加稳定度(数值为
stability_mild_bonus)。
- 为角色
- 选项 C (
flavor_eng.19.c):- 历史选项(隐含
historical_option = yes)。 - 无声移除角色
thomas_gresham。 - 社会价值观
outward_vs_inward向右移动(societal_value_move_to_right)。 - 社会价值观
capital_economy_vs_traditional_economy向左移动(societal_value_move_to_left)。
- 历史选项(隐含
- 选项 D (
flavor_eng.19.d):- 无声移除角色
thomas_gresham。 - 增加威望(数值为
prestige_mild_bonus)。
- 无声移除角色
背景介绍: 该事件模拟了16世纪英格兰金融家托马斯·格雷欣的登场。格雷欣以其在金融领域的贡献而闻名,尤其是在货币汇率和“格雷欣法则”(“劣币驱逐良币”)方面。事件发生在英格兰面临通货膨胀压力(>5%)且控制着伦敦的时期。玩家可以选择是否接纳这位金融天才,不同的选择将对国家经济、稳定度和社会价值观产生深远影响。
完整事件代码:
flavor_eng.19 = {
type = country_event
title = flavor_eng.19.title
desc = flavor_eng.19.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ENG
tag = GBR
from = 1537.1.1
to = 1579.1.1
monthly_chance = 5
}
trigger = {
location:london = {
owner = root
controller = root
}
inflation > 0.05
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_thomas
last_name = Gresham
adm = 85
dip = 85
mil = 65
birth_date = 1519.1.1
estate = estate_type:nobles_estate
birth_location = location:london
add_trait = trait:unsuited_for_naval_command
add_trait = trait:unsuited_for_army_command
save_scope_as = thomas_gresham
script = eng_thomas_gresham
}
location:london = {
save_scope_as = target_location
}
}
option = {
name = flavor_eng.19.a
custom_tooltip = flavor_eng.19.tt1
}
option = {
name = flavor_eng.19.b
custom_tooltip = flavor_eng.19.tt1
scope:thomas_gresham = {
add_character_modifier = {
modifier = refuses_to_serve_in_cabinet
years = -1
mode = add_and_extend
}
}
custom_tooltip = flavor_eng.19.tt2
add_inflation = inflation_severe_bonus
add_stability = stability_mild_bonus
}
option = {
name = flavor_eng.19.c
hidden_effect = { kill_character_silently = scope:thomas_gresham }
change_societal_value = {
type = outward_vs_inward
value = societal_value_move_to_right
}
change_societal_value = {
type = capital_economy_vs_traditional_economy
value = societal_value_move_to_left
}
custom_tooltip = flavor_eng.19.tt3
}
option = {
name = flavor_eng.19.d
hidden_effect = { kill_character_silently = scope:thomas_gresham }
add_prestige = prestige_mild_bonus
custom_tooltip = flavor_eng.19.tt4
}
historical_info = flavor_eng.19.historical_info
}