[flavor_eng.184] 大谏章
时间范围:无明确 from 和 to 日期,为动态历史事件。触发概率取决于游戏机制,代码中未指定 monthly_chance。
触发条件:
- 事件类型为国家事件 (
type = country_event)。 - 具体触发逻辑由游戏引擎控制,代码中未直接显示
trigger字段。事件效果依赖于变量grand_remonstrance_compromise_reached是否存在。
关键效果:
- 选项 A (
flavor_eng.184.a):- 若已达成妥协 (
has_variable = grand_remonstrance_compromise_reached):- 获得少量政府力量 (
add_government_power = government_power_mild_bonus)。 - 获得国家修正 “大谏章妥协”,持续10年 (
add_country_modifier = grand_remonstrance_compromise)。 - 将所有内阁中属于 教士阶层 (
clergy_estate) 的成员 永久禁止进入内阁 (add_character_modifier = permanently_banned_from_cabinet)。
- 获得少量政府力量 (
- 若未达成妥协:
- 遭受严重政府力量惩罚 (
add_government_power = government_power_severe_penalty)。 - 遭受严重威望惩罚 (
add_prestige = prestige_severe_penalty)。 - 贵族阶层 (
nobles_estate) 满意度遭受极端惩罚 (add_estate_satisfaction = estate_satisfaction_extreme_penalty)。 - 显示自定义提示文本 (
custom_tooltip = flavor_eng.184.tt)。
- 遭受严重政府力量惩罚 (
- 若已达成妥协 (
- 选项 B (
flavor_eng.184.b):- 触发条件:仅当已达成妥协 (
has_variable = grand_remonstrance_compromise_reached) 时可用。 - 遭受严重政府力量惩罚 (
add_government_power = government_power_severe_penalty)。 - 遭受严重威望惩罚 (
add_prestige = prestige_severe_penalty)。 - 遭受严重稳定度惩罚 (
add_stability = stability_severe_penalty)。
- 触发条件:仅当已达成妥协 (
背景介绍: 此事件模拟了历史上英国“大谏章”(Grand Remonstrance)事件的政治余波。大谏章是1641年英国长期议会向国王查理一世提交的一份文件,详细列举了国王的“罪行”和议会的改革要求,是英国内战爆发前议会与王权矛盾激化的重要标志。事件反映了君主在面对议会(尤其是代表贵族和士绅利益的阶层)强大压力时,选择妥协或坚持王权所引发的不同政治后果,包括政府权威、社会稳定性和各阶层关系的剧烈变动。
代码块:
flavor_eng.184 = {
hide_portraits = yes
type = country_event
title = flavor_eng.184.title
desc = {
first_valid = {
triggered_desc = {
trigger = {
has_variable = grand_remonstrance_compromise_reached
}
desc = flavor_eng.184.desc_compromise_reached
}
triggered_desc = {
trigger = { always = yes }
desc = flavor_eng.184.desc
}
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler = { save_scope_as = target_character }
}
option = {
name = flavor_eng.184.a
if = {
limit = {
has_variable = grand_remonstrance_compromise_reached
}
add_government_power = government_power_mild_bonus
add_country_modifier = {
modifier = grand_remonstrance_compromise
years = 10
mode = add_and_extend
}
while = {
limit = {
any_cabinet_character = {
has_estate = estate_type:clergy_estate
}
}
random_cabinet_character = {
limit = {
has_estate = estate_type:clergy_estate
}
add_character_modifier = {
modifier = permanently_banned_from_cabinet
years = -1
mode = add_and_extend
}
}
}
}
else = {
add_government_power = government_power_severe_penalty
add_prestige = prestige_severe_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_extreme_penalty
}
custom_tooltip = flavor_eng.184.tt
}
}
option = {
name = flavor_eng.184.b
trigger = { has_variable = grand_remonstrance_compromise_reached }
add_government_power = government_power_severe_penalty
add_prestige = prestige_severe_penalty
add_stability = stability_severe_penalty
}
}