Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_eng.184] 大谏章

时间范围:无明确 fromto 日期,为动态历史事件。触发概率取决于游戏机制,代码中未指定 monthly_chance

触发条件

  • 事件类型为国家事件 (type = country_event)。
  • 具体触发逻辑由游戏引擎控制,代码中未直接显示 trigger 字段。事件效果依赖于变量 grand_remonstrance_compromise_reached 是否存在。

关键效果

  • 选项 A (flavor_eng.184.a)
    • 若已达成妥协 (has_variable = grand_remonstrance_compromise_reached)
      • 获得少量政府力量 (add_government_power = government_power_mild_bonus)。
      • 获得国家修正 “大谏章妥协”,持续10年 (add_country_modifier = grand_remonstrance_compromise)。
      • 将所有内阁中属于 教士阶层 (clergy_estate) 的成员 永久禁止进入内阁 (add_character_modifier = permanently_banned_from_cabinet)。
    • 若未达成妥协
      • 遭受严重政府力量惩罚 (add_government_power = government_power_severe_penalty)。
      • 遭受严重威望惩罚 (add_prestige = prestige_severe_penalty)。
      • 贵族阶层 (nobles_estate) 满意度遭受极端惩罚 (add_estate_satisfaction = estate_satisfaction_extreme_penalty)。
      • 显示自定义提示文本 (custom_tooltip = flavor_eng.184.tt)。
  • 选项 B (flavor_eng.184.b)
    • 触发条件:仅当已达成妥协 (has_variable = grand_remonstrance_compromise_reached) 时可用。
    • 遭受严重政府力量惩罚 (add_government_power = government_power_severe_penalty)。
    • 遭受严重威望惩罚 (add_prestige = prestige_severe_penalty)。
    • 遭受严重稳定度惩罚 (add_stability = stability_severe_penalty)。

背景介绍: 此事件模拟了历史上英国“大谏章”(Grand Remonstrance)事件的政治余波。大谏章是1641年英国长期议会向国王查理一世提交的一份文件,详细列举了国王的“罪行”和议会的改革要求,是英国内战爆发前议会与王权矛盾激化的重要标志。事件反映了君主在面对议会(尤其是代表贵族和士绅利益的阶层)强大压力时,选择妥协或坚持王权所引发的不同政治后果,包括政府权威、社会稳定性和各阶层关系的剧烈变动。

代码块

flavor_eng.184 = {
	hide_portraits = yes
	type = country_event

	title = flavor_eng.184.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_variable = grand_remonstrance_compromise_reached
				}
				desc = flavor_eng.184.desc_compromise_reached
			}
			triggered_desc = {
				trigger = { always = yes }
				desc = flavor_eng.184.desc
			}
		}
	}
	
	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler = { save_scope_as = target_character }

	}

	option = {
		name = flavor_eng.184.a

		if = {
			limit = {
				has_variable = grand_remonstrance_compromise_reached
			}
			add_government_power = government_power_mild_bonus

			add_country_modifier = {
				modifier = grand_remonstrance_compromise
				years = 10
				mode = add_and_extend
			}
			while = {
				limit = {
					any_cabinet_character = {
						has_estate = estate_type:clergy_estate
					}
				}
				random_cabinet_character = {
					limit = {
						has_estate = estate_type:clergy_estate
					}
					add_character_modifier = {
						modifier = permanently_banned_from_cabinet
						years = -1
						mode = add_and_extend
					}
				}
			}
		}
		else = {
			add_government_power = government_power_severe_penalty

			add_prestige = prestige_severe_penalty

			add_estate_satisfaction = { type = estate_type:nobles_estate
				value = estate_satisfaction_extreme_penalty
			}

			custom_tooltip = flavor_eng.184.tt

		}


	}

	option = {
		name = flavor_eng.184.b
		trigger = { has_variable = grand_remonstrance_compromise_reached }

		add_government_power = government_power_severe_penalty

		add_prestige = prestige_severe_penalty

		add_stability = stability_severe_penalty

	}

}