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[flavor_eng.177] 波卡洪塔斯(丽贝卡·罗尔夫)登场

时间范围:1615.1.1 - 1625.1.1(每月 10% 概率触发)

触发条件

  • 玩家国家为 英格兰 (ENG)大不列颠 (GBR)
  • 玩家拥有 伦敦 (london) 省份。
  • 弗吉尼亚地区 (virginia_area) 内,至少有一个沿海省份的所有者是玩家或其附庸国。
  • 弗吉尼亚地区 (virginia_area) 内,至少有一个省份与一个已被玩家发现、且政府类型为部落制的国家相邻。

关键效果

  • 选项 A (历史选项)
    • 在目标殖民地省份引发持续24个月的移民潮:从指定迁出省份向目标省份迁移0.1单位的农民人口。
    • 目标省份内所有属于玩家或其附庸国的地块,发展度受到轻微惩罚。
    • 静默移除角色“丽贝卡·罗尔夫”。
  • 选项 B
    • 贵族阶层满意度获得显著提升。
    • 国家威望获得轻微提升。
  • 选项 C
    • 国家主流文化获得轻微的文化传统加成。
    • 静默移除角色“丽贝卡·罗尔夫”。

背景介绍: 此事件模拟了波卡洪塔斯(受洗后名为丽贝卡·罗尔夫)这一历史人物的登场及其对早期英属北美殖民地的影响。她是波瓦坦酋长的女儿,在英殖民者与波瓦坦联盟的冲突中被俘,后皈依基督教并与殖民者约翰·罗尔夫结婚。她的故事常被视为早期殖民者与美洲原住民之间短暂和平与文化交流的象征。事件的不同选项反映了玩家在处理与原住民关系、殖民地发展及国内政治时可能采取的不同策略。

完整事件代码

flavor_eng.177 = {
	hide_portraits = yes
	type = country_event

	title = flavor_eng.177.title
	desc = flavor_eng.177.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1615.1.1
		to = 1625.1.1
		monthly_chance = 10
	}

	trigger = {

		area:virginia_area = {
			any_location_in_area = {
				is_coastal = yes
				OR = {
					owner ?= { is_subject_of = root }
					owner ?= root
				}
			}
		}

		area:virginia_area = {
			any_location_in_area = {
				any_neighbor_location = {
					is_discovered_by = root
					owner = {
						has_tribal_government = yes
					}
				}
			}
		}

		location:london = { owner = root }

	}
	
	illustration_tags = {
		10 = regular
		10 = interior
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = Rebecca
			last_name = Rolfe
			estate = estate_type:peasants_estate
			adm = 10
			dip = 12
			mil = 35
			birth_date = 1596.1.1
			female = yes
			birth_location = location:powhatan
			script = eng_rebecca_rolfe
			save_scope_as = rebecca_rolfe
		}

		region:great_britain_region = {
			random_location_in_region = {
				limit = {
					owner ?= root
					OR = {
						location_rank = location_rank:city
						location_rank = location_rank:town
					}
				}
			save_scope_as = emigration_province
			}
		}

		area:virginia_area = {
			random_location_in_area = {
				limit = {
					is_coastal = yes
					OR = {
						owner ?= { is_subject_of = root }
						owner ?= root
					}
				}
				save_scope_as = target_colony
				random_neighbor_location = {
					limit = {
						is_discovered_by = root
						owner = {
							has_tribal_government = yes
						}
					}
					owner = {
						save_scope_as = target_tribe
						capital = {
							save_scope_as = target_location
						}
					}
				}
			}
		}

	}

	option = {
		name = flavor_eng.177.a
		historical_option = yes

		scope:target_colony.province_definition = {
			add_migration = {
				owner = prev
				from = scope:emigration_province.province_definition
				to = this
				type = pop_type:peasants
				amount = 0.1
				months = 24
			}
			every_location_in_province_definition = {
				limit = {
					OR = {
						owner ?= { is_subject_of = root }
						owner ?= root
					}
				}
				change_development = development_weak_penalty
			}
		}

		hidden_effect = { kill_character_silently = scope:rebecca_rolfe }

		custom_tooltip = flavor_eng.177.tt1

	}

	option = {
	name = flavor_eng.177.b

	add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }

	add_prestige = prestige_weak_bonus

	custom_tooltip = flavor_eng.177.tt2
	custom_tooltip = flavor_eng.177.tt3

	}

	option = {
		name = flavor_eng.177.c

		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
		}

		hidden_effect = { kill_character_silently = scope:rebecca_rolfe }

		custom_tooltip = flavor_eng.177.tt4

	}

	historical_info = flavor_eng.177.historical_info

}