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flavor_eng.12 五港同盟的庆典

时间范围: 1337.1.1 - 1400.1.1 触发概率: 每月 1% 概率

触发条件:

  • 国家处于和平状态 (at_war = no)。
  • 国家拥有至少两个 (count > 1) 拥有至少一级 cinque_port 建筑的省份。

关键效果:

  • 选项 A:举行阅兵

    • 花费金钱:-3 规模。
    • 增加市民阶层满意度:estate_satisfaction_mild_bonus
    • 增加文化传统:cultural_tradition_mild_bonus
  • 选项 B:举行海军阅兵

    • 花费金钱:-3 规模。
    • 增加海军传统:navy_tradition_mild_bonus
    • 改变社会价值观:land_vs_naval 向右侧(海军)轻微移动 (societal_value_minor_move_to_right)。
  • 选项 C:翻新港口

    • 触发条件:未发生“五港同盟衰落”事件(即不拥有变量 decline_of_cinque_ports)。
    • 花费金钱:-3 规模。
    • 所有拥有 cinque_port 建筑的省份获得繁荣度:prosperity_weak_bonus
  • 选项 D:不予理会

    • 改变社会价值观:traditionalist_vs_innovative 向右侧(创新)轻微移动 (societal_value_minor_move_to_right)。
    • 如果 已发生“五港同盟衰落”事件(拥有变量 decline_of_cinque_ports):
      • 摧毁所有拥有的 cinque_port 建筑。
    • 否则
      • 25% 概率:摧毁事件开始时随机选定的那个 cinque_port 建筑。
      • 75% 概率:减少文化传统:cultural_tradition_mild_penalty

背景介绍: 五港同盟是中世纪英格兰东南部一系列重要港口组成的联盟,最初由黑斯廷斯、罗姆尼、海斯、多佛和桑威奇五个港口组成,旨在为王室提供船只和水手以换取贸易特权。在14世纪,同盟的舰队和军事义务对英格兰的国防至关重要。此事件反映了同盟在和平时期通过庆典活动来维持其影响力、展示实力或进行基础设施维护的时期。

完整事件代码:

flavor_eng.12 = {
	type = country_event
	title = flavor_eng.12.title
	desc = flavor_eng.12.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1337.1.1
		to = 1400.1.1
		monthly_chance = 1
	}

	trigger = {

		at_war = no

		any_owned_location = {
			count > 1
			has_building_with_at_least_one_level = cinque_port
		}

	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		random_owned_location = {
			limit = {
				has_building_with_at_least_one_level = cinque_port
			}
			save_scope_as = target_location
		}

		set_variable = { name = lord_warden_show value = 1 }

	}

	# parade
	option = {
		name = flavor_eng.12.a

		change_gold_effect = { scale = -3 }

		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}

		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
		}

	}

	# naval display
	option = {
		name = flavor_eng.12.b

		change_gold_effect = { scale = -3 }

		add_navy_tradition = navy_tradition_mild_bonus

		change_societal_value = {
			type = land_vs_naval
			value = societal_value_minor_move_to_right
		}

	}

	# renovate
	option = {
		name = flavor_eng.12.c
		trigger = {
			custom_tooltip = {
				text = decline_of_cinque_ports_tt
				NOT = { has_variable = decline_of_cinque_ports }
			}
		}

		change_gold_effect = { scale = -3 }

		every_owned_location = {
			limit = {
				has_building_with_at_least_one_level = cinque_port
			}
			change_prosperity = prosperity_weak_bonus
		}

	}

	# ignore
	option = {
		name = flavor_eng.12.d

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_minor_move_to_right
		}

		if = {
			limit = {
				has_variable = decline_of_cinque_ports
			}
			every_owned_location = {
				limit = {
					has_building_with_at_least_one_level = cinque_port
				}
				destroy_building = "building(building_type:cinque_port|owner)"
			}
			custom_tooltip = flavor_eng.12.tt1
		}

		else = {
			random_list =  {
				25 = {
					scope:target_location = {
						destroy_building = "building(building_type:cinque_port|owner)"
					}
					custom_tooltip = flavor_eng.12.tt2
				}
				75 = {
					culture = {
						add_cultural_tradition = cultural_tradition_mild_penalty
					}
					custom_tooltip = flavor_eng.12.tt3
				}
			}
		}

	}

	historical_info = flavor_eng.12.historical_info

}