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[flavor_eng.109] 北方议会

时间范围:1480.1.1 - 1600.1.1,每月 5% 概率触发

触发条件

  • 完全控制诺森布里亚地区(area:northumbria_area)。

关键效果

  • 选项 A (历史选项)
    • 设置变量 council_of_the_north = 1
    • 消耗大量金钱(change_gold_effect = { scale = -4 })。
    • 在约克(location:york)建造建筑“国王庄园”(building_type:kings_manor)。
  • 选项 B
    • 获得大量正统性(add_legitimacy = legitimacy_extreme_bonus)。
    • 获得大量威望(add_prestige = prestige_extreme_bonus)。
    • 诺森布里亚地区所有省份获得修正“缺乏议会司法”(modifier = lack_of_conciliar_justice),持续时间为永久(months = -1)。

背景介绍: 该事件模拟了英格兰(或后来的大不列颠)君主在完全控制北部诺森布里亚地区后,面临如何治理该地区的决策。历史选项是效仿都铎王朝的做法,在约克设立“北方议会”(Council of the North),作为王室在英格兰北部的行政和司法代表机构,以加强中央对偏远地区的控制。这需要投入资源建立行政中心。另一个选项则是放弃设立专门机构,转而通过直接授予正统性和威望来巩固统治,但这可能导致地方司法管理薄弱。

完整事件代码

flavor_eng.109 = {
	type = country_event
	title = flavor_eng.109.title
	desc = flavor_eng.109.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1480.1.1
		to = 1600.1.1
		monthly_chance = 5
	}

	trigger = {
		own_entire_area = area:northumbria_area
	}
	illustration_tags = {
		10 = regular
		10 = interior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:york = { save_scope_as = target_location }
	}

	option = {
		historical_option = yes
		name = flavor_eng.109.a
		set_variable = { name = council_of_the_north value = 1 }
		change_gold_effect = { scale = -4 }
		location:york = {
			construct_building = {
				building_type = building_type:kings_manor
			}
		}
	}

	option = {
		name = flavor_eng.109.b
		add_legitimacy = legitimacy_extreme_bonus
		add_prestige = prestige_extreme_bonus
		area:northumbria_area = {
			every_location_in_area = {
				add_location_modifier = { modifier = lack_of_conciliar_justice months = -1 mode = add_and_extend }
			}
		}
	}

	historical_info = flavor_eng.109.historical_info
}