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flavor_chk.12 对 [our_ruler.GetName] 的崇拜

时间范围:1337.1.1 - 1437.1.1(每月 8% 概率)

触发条件

  • 国家拥有统治者。
  • 国家控制卡霍基亚(Cahokia)地区。

关键效果

  • 选项 A:接受崇拜行为

    • 历史选项:是
    • 文化获得文化传统修正 cultural_tradition_severe_bonus
    • 文化获得文化影响力修正 cultural_influence_severe_bonus
    • 统治者获得持续终身的角色修正 chk_venerated_ruler
  • 选项 B:[our_ruler.GetNameWithNoTooltip] 拯救的不是卡霍基亚,而是她的人民。

    • 获得声望修正 prestige_mild_bonus
    • 获得稳定度修正 stability_mild_bonus
    • 获得部落凝聚力修正 tribal_cohesion_mild_bonus

背景介绍: 在卡霍基亚文明的核心地带,随着一位强有力的统治者出现,一种对其个人的崇拜开始在民众中兴起。这种崇拜可能源于统治者带来的繁荣、军事胜利或宗教改革,被视为连接人民与超自然力量的纽带。事件反映了前哥伦布时期北美密西西比文化中,政治权力与宗教权威紧密结合的社会特征,统治者常被神化以巩固统治。玩家需要决定是顺应这股崇拜浪潮以强化文化影响力,还是强调统治者作为人民保护者的世俗角色来获取更广泛的凝聚力。

完整事件代码

flavor_chk.12 = { # Veneration of [our_ruler.GetName]
	type = country_event
	title = flavor_chk.12.title
	desc = flavor_chk.12.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHK
		from = 1337.1.1
		to = 1437.1.1
		monthly_chance = 8
	}

	trigger = {
		has_ruler = yes
        owns = location:cahokia	
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler ?= {
            save_scope_as = our_ruler
        }	
		location:cahokia = { 
			save_scope_as = target_location 
		}
	}	
	
	illustration_tags = {
		10 = happy
		10 = interior
	}	

	option = { # Accept the acts of worship
		name = flavor_chk.12.a	
		historical_option = yes	
		culture = {
			add_cultural_tradition = cultural_tradition_severe_bonus
			add_cultural_influence = cultural_influence_severe_bonus
		}
		ruler ?= {
			add_character_modifier = { 
                modifier = chk_venerated_ruler
                years = -1 # For the rest of their life
                mode = add 
            } 
		}						
	}
	
	option = { # [our_ruler.GetNameWithNoTooltip] did not save, Cahokia but instead her people.
		name = flavor_chk.12.b	
		add_prestige = prestige_mild_bonus
		add_stability = stability_mild_bonus
		add_tribal_cohesion = tribal_cohesion_mild_bonus		
	}
}