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flavor_cas.6 加斯帕尔·德·古斯曼,奥利瓦雷斯伯爵公爵登场

时间范围:1617.1.1 - 1643.1.1(每月 1% 概率)

触发条件

  • 国家为卡斯蒂利亚(CAS)或西班牙(SPA)。
  • 此事件仅能触发一次(fire_only_once = yes)。

关键效果

  • 选项 A (历史选项)
    • 获得少量正统性增益(add_legitimacy = legitimacy_weak_bonus)。
    • 将创建的人物(加斯帕尔·德·古斯曼)移动到本国。
    • 贵族阶层获得少量满意度增益(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus })。
  • 选项 B
    • 放逐创建的人物(加斯帕尔·德·古斯曼)。
    • 贵族阶层获得少量满意度惩罚(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty })。

背景介绍: 此事件模拟了西班牙历史上著名的政治家加斯帕尔·德·古斯曼(奥利瓦雷斯伯爵公爵)登上政治舞台的时期。作为腓力四世的首席大臣,他在17世纪上半叶对西班牙的内政和外交政策产生了深远影响,其政策旨在加强王权并维持西班牙的帝国地位,但也加剧了国内矛盾。

完整事件代码

flavor_cas.6 = { #Gaspar de Guzmán, Count-Duke of Olivares
	type = country_event
	title = flavor_cas.6.title
	desc = flavor_cas.6.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1617.1.1
		to = 1643.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		#event_illustration_estate_background_effect = { background = estate_type:crown_estate }

		if = {
			limit = {
				NOT = {
					dynasty_exists = guzman_olivares_dynasty
				}
			}
			location:sevilla = { create_dynasty_from_location = guzman_olivares_dynasty }
		}

		create_character = {
			first_name = name_casper
			religion = religion:catholic
			estate = estate_type:nobles_estate
			birth_date = 1587.7.22
			female = no
			birth_location = location:rome
			culture = culture:castilian
			dynasty = dynasty:guzman_olivares_dynasty
			adm = 78
			dip = 65
			mil = 75
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_cas.6.a
		historical_option = yes

		add_legitimacy = legitimacy_weak_bonus
		scope:target_character = { move_country = root }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
	}

	option = {
		name = flavor_cas.6.b

		scope:target_character = { banish_character = yes }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty }
	}
}