flavor_cas.6 加斯帕尔·德·古斯曼,奥利瓦雷斯伯爵公爵登场
时间范围:1617.1.1 - 1643.1.1(每月 1% 概率)
触发条件:
- 国家为卡斯蒂利亚(
CAS)或西班牙(SPA)。 - 此事件仅能触发一次(
fire_only_once = yes)。
关键效果:
- 选项 A (历史选项):
- 获得少量正统性增益(
add_legitimacy = legitimacy_weak_bonus)。 - 将创建的人物(加斯帕尔·德·古斯曼)移动到本国。
- 贵族阶层获得少量满意度增益(
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus })。
- 获得少量正统性增益(
- 选项 B:
- 放逐创建的人物(加斯帕尔·德·古斯曼)。
- 贵族阶层获得少量满意度惩罚(
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty })。
背景介绍: 此事件模拟了西班牙历史上著名的政治家加斯帕尔·德·古斯曼(奥利瓦雷斯伯爵公爵)登上政治舞台的时期。作为腓力四世的首席大臣,他在17世纪上半叶对西班牙的内政和外交政策产生了深远影响,其政策旨在加强王权并维持西班牙的帝国地位,但也加剧了国内矛盾。
完整事件代码:
flavor_cas.6 = { #Gaspar de Guzmán, Count-Duke of Olivares
type = country_event
title = flavor_cas.6.title
desc = flavor_cas.6.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1617.1.1
to = 1643.1.1
monthly_chance = 1
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
#event_illustration_estate_background_effect = { background = estate_type:crown_estate }
if = {
limit = {
NOT = {
dynasty_exists = guzman_olivares_dynasty
}
}
location:sevilla = { create_dynasty_from_location = guzman_olivares_dynasty }
}
create_character = {
first_name = name_casper
religion = religion:catholic
estate = estate_type:nobles_estate
birth_date = 1587.7.22
female = no
birth_location = location:rome
culture = culture:castilian
dynasty = dynasty:guzman_olivares_dynasty
adm = 78
dip = 65
mil = 75
add_trait = trait:unsuited_for_naval_command
add_trait = trait:unsuited_for_army_command
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_cas.6.a
historical_option = yes
add_legitimacy = legitimacy_weak_bonus
scope:target_character = { move_country = root }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
}
option = {
name = flavor_cas.6.b
scope:target_character = { banish_character = yes }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty }
}
}