flavor_cas.46 埃斯科里亚尔宫
时间范围
1560.1.1 - 1580.1.1,每月 10% 概率触发
触发条件
- 政府类型为君主制 (
government_type = government_type:monarchy) - 人物
cas_de_herrera存活 (character:cas_de_herrera ?= { is_alive = yes }) - 拥有统治者 (
has_ruler = yes) - 拥有
el_escorial地区 (owns = location:el_escorial)
关键效果
选项 A (历史选项)
- 获得大量威望 (
add_prestige = prestige_severe_bonus) - 在
el_escorial地区建造建筑el_escorial_palace(construct_building = { building_type = building_type:el_escorial_palace }) - 提升
el_escorial地区的繁荣度 (change_prosperity = prosperity_very_weak_bonus) - 提升
el_escorial地区的发展度 (change_development = development_mild_bonus)
选项 B
- 损失大量威望 (
add_prestige = prestige_severe_penalty)
背景介绍
埃斯科里亚尔宫是西班牙国王腓力二世下令在马德里附近建造的宏伟建筑群,集宫殿、修道院、陵墓、图书馆于一体。其建造始于1563年,旨在纪念圣金廷战役的胜利,并作为哈布斯堡王朝的皇家陵寝。该建筑由胡安·包蒂斯塔·德·托莱多和胡安·德·埃雷拉等人设计,是西班牙文艺复兴时期建筑的杰出代表,体现了王权与宗教的紧密结合。
完整事件代码
flavor_cas.46 = { #El Escorial
type = country_event
title = flavor_cas.46.title
desc = flavor_cas.46.desc
fire_only_once = yes
historical_info = flavor_cas.46.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1560.1.1
to = 1580.1.1
monthly_chance = 10
}
immediate = {
location:el_escorial = {
save_scope_as = target_location
}
character:cas_de_herrera = {
save_scope_as = target_character
}
}
trigger = {
government_type = government_type:monarchy
character:cas_de_herrera ?= {
is_alive = yes
}
has_ruler = yes
owns = location:el_escorial
}
option = {
name = flavor_cas.46.a
historical_option = yes
add_prestige = prestige_severe_bonus
location:el_escorial = {
construct_building = {
building_type = building_type:el_escorial_palace
}
}
location:el_escorial = {
change_prosperity = prosperity_very_weak_bonus
change_development = development_mild_bonus
}
}
option = {
name = flavor_cas.46.b
add_prestige = prestige_severe_penalty
}
}