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flavor_cas.21 卡斯蒂利亚的胜利

时间范围:无明确时间范围(fromto 未在代码中定义,事件为一次性触发)

触发概率:无明确每月概率(monthly_chance 未在代码中定义)

触发条件

  • 事件为一次性事件(fire_only_once = yes)。
  • 触发条件(trigger 字段)未在提供的代码片段中定义,需参考游戏文件的其他部分。

关键效果

  • 选项 A (flavor_cas.21.a):
    • 获得少量正统性加成(add_legitimacy = legitimacy_mild_bonus)。
    • 获得少量陆军传统加成(add_army_tradition = army_tradition_mild_bonus)。
  • 选项 B (flavor_cas.21.b):
    • 在瓜达卢佩(location:guadalupe)地区,将修道院(building_type:monastery)的等级提升1级(change_building_level_in_location = { building = building_type:monastery value = 1 })。

背景介绍: 此事件描绘了卡斯蒂利亚王国取得重大胜利后的情景。胜利巩固了王权,提升了军队的声望。作为庆祝和纪念,统治者面临选择:是直接强化自身的统治合法性并犒赏军队,还是将这份荣耀归于信仰,在瓜达卢佩这样的宗教圣地投资修建修道院,以彰显虔诚并巩固教会的支持。

完整事件代码

flavor_cas.21 = { #Castile Victorious
	hide_portraits = no
	type = country_event
	title = flavor_cas.21.title
	desc = flavor_cas.21.desc

	fire_only_once = yes

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:nobles background = pop_type:soldiers }
		ruler ?= { save_scope_as = target_ruler }
		c:POR = {
			ruler ?= { save_scope_as = portuguese_ruler }
		}
	}

	option = {
		name = flavor_cas.21.a
		add_legitimacy = legitimacy_mild_bonus
		add_army_tradition = army_tradition_mild_bonus
	}

	option = {
		name = flavor_cas.21.b
		location:guadalupe = {
			change_building_level_in_location = { building = building_type:monastery value = 1 }
		}
	}
}