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flavor_cas.1401 对手宣称我们的领土

时间范围
无明确时间范围(无 fromto 字段)

触发条件
无明确触发条件(代码中未定义 trigger 字段)

关键效果

  • 选项 A(flavor_cas.1401.a
    • 事件来源国(scope:from)对本国(root)添加观点修正 claimed_italy
    • 对来源国所有位于意大利地区(region:italy_region)的首都省份,本国获得针对来源国的“征服省份”宣战理由(casus_belli:cb_conquer_province
    • 静默触发事件 flavor_cas.1402
  • 选项 B(flavor_cas.1401.b
    • 本国遭受极端声望惩罚(add_prestige = prestige_extreme_penalty

背景介绍
该事件模拟了对手国家(事件来源国)对本国在意大利地区领土提出主权宣称所引发的外交危机。玩家需要在接受对方宣称(可能导致声望严重受损)与强硬回应(获得对意大利地区相关省份的宣战理由,但可能激化矛盾)之间做出选择,反映了文艺复兴时期意大利城邦与周边大国间频繁的领土争端。

完整事件代码

flavor_cas.1401 = { #Rival claims our locations
	type = country_event
	title = flavor_cas.1401.title
	desc = flavor_cas.1401.desc

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
	}

	option = {
		name = flavor_cas.1401.a

		scope:from = {
			add_opinion = {
				target = root
				modifier = claimed_italy
			}
			every_province = {
				limit = {
					capital.region = region:italy_region
				}
				root = {
					add_casus_belli = {
						type = casus_belli:cb_conquer_province
						province = prev
						target = scope:from
					}
				}
			}
			trigger_event_silently = { id = flavor_cas.1402 }
		}
	}

	option = {
		name = flavor_cas.1401.b

		add_prestige = prestige_extreme_penalty
	}
}