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flavor_cas.112 采用米塔制度

时间范围:1580.1.1 - 1650.1.1,每月 1% 概率触发

触发条件

  • 国家为卡斯蒂利亚(CAS)或西班牙(SPA)。
  • 在安第斯(andes_region)地区,至少存在一个满足以下条件的地点:
    • 该地点的所有者是事件触发国(root),或者是事件触发国的附属国。
    • 该地点的原材料是白银(goods:silver)。

关键效果

  • 选项 A (flavor_cas.112.a) - 历史选项

    • 稳定性大幅下降(stability_severe_penalty)。
    • 解锁并授予名为 cas_mita_system 的阶层特权。
    • 农民阶层(estate_type:peasants_estate)满意度大幅下降(estate_satisfaction_severe_penalty)。
  • 选项 B (flavor_cas.112.b)

    • 稳定性小幅提升(stability_mild_bonus)。
    • 农民阶层(estate_type:peasants_estate)满意度小幅提升(estate_satisfaction_mild_bonus)。

背景介绍: 在西班牙殖民统治安第斯地区期间,为了有效开采当地丰富的银矿资源,殖民当局正式采用了源自印加帝国的“米塔”(Mita)劳役制度。该制度强制征召当地土著居民在矿山进行轮换劳动,为西班牙王室带来了巨额财富,但也因其严酷性而给土著人口带来了深重的苦难,并引发了持续的社会矛盾与反抗。

完整事件代码

flavor_cas.112 = { #Adopting the Mita System
	type = country_event
	title = flavor_cas.112.title
	desc = flavor_cas.112.desc

	fire_only_once = yes

	historical_info = flavor_cas.112.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1580.1.1
		to = 1650.1.1
		monthly_chance = 1
	}

	trigger = {
		region:andes_region = {
			any_location_in_region = {
				OR = {
					owner ?= root
					owner ?= {
						is_subject_of = root
					}
				}
				raw_material = goods:silver
			}
		}
	}

	illustration_tags = {
		10 = exterior
		10 = angry
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
	}

	option = {
		name = flavor_cas.112.a
		historical_option = yes
		add_stability = stability_severe_penalty
		unlock_estate_privilege_effect = { type = cas_mita_system }
		grant_estate_privilege = estate_privilege:cas_mita_system
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
	}

	option = {
		name = flavor_cas.112.b
		add_stability = stability_mild_bonus
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
	}
}