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flavor_byz.13 米斯特拉斯的学习与文化中心

时间范围: 1350.1.1 - 1400.1.1 触发概率: 每月 10% 概率

触发条件:

  • 国家标签为 BYZ
  • 拥有地点 mystras
  • 未处于战争状态。
  • 地点 mystras 的控制器为 ROOT(即本国),且繁荣度大于 0。
  • 已拥有科技 art_school_advance

关键效果:

选项 A:flavor_byz.13.a

  • 前提条件: 地点 mystras 既没有 art_school 也没有 arts_academy 建筑,且其地点等级不是 town
  • 如果 mystras 的地点等级不是 town,则将其提升至 town
  • 如果已拥有科技 arts_academy_advancemystras 没有 arts_academy 建筑:
    • 若存在 art_school 建筑,则先将其摧毁。
    • 免费建造一个 arts_academy 建筑。
  • 否则,如果已拥有科技 art_school_advancemystras 没有 art_school 建筑:
    • 免费建造一个 art_school 建筑。
  • 效果:消耗相当于 3 倍规模的金币。

选项 B:flavor_byz.13.b(历史选项)

  • 前提条件: 无。
  • 效果:
    • 使 mystras 地点获得 prosperity_severe_bonus 的繁荣度加成。
    • 使 mystras 所在省份的其他所有地点获得 prosperity_very_weak_bonus 的繁荣度加成。
    • 本国文化获得 cultural_tradition_severe_bonus 的文化传统加成和 cultural_influence_severe_bonus 的文化影响力加成。
    • 消耗相当于 2 倍规模的金币。

选项 C:flavor_byz.13.c

  • 前提条件: 无。
  • 效果:获得 prestige_mild_penalty 的威望惩罚。

背景介绍: 该事件反映了14世纪下半叶,位于伯罗奔尼撒半岛的米斯特拉斯城作为拜占庭帝国晚期重要的学术与文化中心的兴起。在帕里奥洛格斯王朝统治下,这座城市吸引了众多学者、哲学家和艺术家,成为希腊古典学问复兴和东正教神学研究的重镇,对拜占庭及后世的文化发展产生了深远影响。

完整事件代码:

flavor_byz.13 = { #https://en.wikipedia.org/wiki/Mystras#Centre_of_learning_and_culture
	type = country_event
	title = flavor_byz.13.title
	desc = flavor_byz.13.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BYZ
		from = 1350.1.1
		to = 1400.1.1
		monthly_chance = 10
	}

	trigger = {
		owns = location:mystras
		at_war = no
		location:mystras = {
			controller = ROOT
			prosperity > 0
		}
		has_advance = art_school_advance
	}

	immediate = {
		location:mystras = {
			save_scope_as = target_location
			province = { save_scope_as = target_province }
		}
	}

	option = {
		name = flavor_byz.13.a
		trigger = {
			location:mystras = {
				NOR = {
					OR = {
						has_building = building_type:art_school
						has_building = building_type:arts_academy
					}
					location_rank = location_rank:town
				}
			}
		}
		if = {
			limit = {
				location:mystras = {
					NOT = { location_rank = location_rank:town }
				}
			}
			location:mystras = { change_location_rank = location_rank:town }
		}
		if = {
			limit = {
				has_advance = arts_academy_advance
				location:mystras = {
					NOT = { has_building = building_type:arts_academy }
				}
			}
			location:mystras = {
				if = {
					limit = { has_building = building_type:art_school }
					hidden_effect = { destroy_building = "building(building_type:art_school|owner)" }
				}
				construct_building = {
					building_type = building_type:arts_academy
					cost_multiplier = 0
					cost_multiplier_reason = "game_concept_event"
				}
			}
		}
		else_if = {
			limit = {
				has_advance = art_school_advance
				location:mystras = {
					NOT = { has_building = building_type:art_school }
				}
			}
			location:mystras = {
				construct_building = {
					building_type = building_type:art_school
					cost_multiplier = 0
					cost_multiplier_reason = "game_concept_event"
				}
			}
		}
		change_gold_effect = { scale = -3 }
	}

	option = {
		name = flavor_byz.13.b
		historical_option = yes

		scope:target_location = {
			change_prosperity = prosperity_severe_bonus
		}
		scope:target_location.province = {
			every_location_in_province = {
				limit = {
					this != scope:target_location
				}
				change_prosperity = prosperity_very_weak_bonus
			}
		}
		culture = {
			add_cultural_tradition = cultural_tradition_severe_bonus
			add_cultural_influence = cultural_influence_severe_bonus
		}
		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_byz.13.c

		add_prestige = prestige_mild_penalty
	}
}