flavor_byz.13 米斯特拉斯的学习与文化中心
时间范围: 1350.1.1 - 1400.1.1 触发概率: 每月 10% 概率
触发条件:
- 国家标签为
BYZ。 - 拥有地点
mystras。 - 未处于战争状态。
- 地点
mystras的控制器为ROOT(即本国),且繁荣度大于 0。 - 已拥有科技
art_school_advance。
关键效果:
选项 A:flavor_byz.13.a
- 前提条件: 地点
mystras既没有art_school也没有arts_academy建筑,且其地点等级不是town。 - 如果
mystras的地点等级不是town,则将其提升至town。 - 如果已拥有科技
arts_academy_advance且mystras没有arts_academy建筑:- 若存在
art_school建筑,则先将其摧毁。 - 免费建造一个
arts_academy建筑。
- 若存在
- 否则,如果已拥有科技
art_school_advance且mystras没有art_school建筑:- 免费建造一个
art_school建筑。
- 免费建造一个
- 效果:消耗相当于 3 倍规模的金币。
选项 B:flavor_byz.13.b(历史选项)
- 前提条件: 无。
- 效果:
- 使
mystras地点获得prosperity_severe_bonus的繁荣度加成。 - 使
mystras所在省份的其他所有地点获得prosperity_very_weak_bonus的繁荣度加成。 - 本国文化获得
cultural_tradition_severe_bonus的文化传统加成和cultural_influence_severe_bonus的文化影响力加成。 - 消耗相当于 2 倍规模的金币。
- 使
选项 C:flavor_byz.13.c
- 前提条件: 无。
- 效果:获得
prestige_mild_penalty的威望惩罚。
背景介绍: 该事件反映了14世纪下半叶,位于伯罗奔尼撒半岛的米斯特拉斯城作为拜占庭帝国晚期重要的学术与文化中心的兴起。在帕里奥洛格斯王朝统治下,这座城市吸引了众多学者、哲学家和艺术家,成为希腊古典学问复兴和东正教神学研究的重镇,对拜占庭及后世的文化发展产生了深远影响。
完整事件代码:
flavor_byz.13 = { #https://en.wikipedia.org/wiki/Mystras#Centre_of_learning_and_culture
type = country_event
title = flavor_byz.13.title
desc = flavor_byz.13.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BYZ
from = 1350.1.1
to = 1400.1.1
monthly_chance = 10
}
trigger = {
owns = location:mystras
at_war = no
location:mystras = {
controller = ROOT
prosperity > 0
}
has_advance = art_school_advance
}
immediate = {
location:mystras = {
save_scope_as = target_location
province = { save_scope_as = target_province }
}
}
option = {
name = flavor_byz.13.a
trigger = {
location:mystras = {
NOR = {
OR = {
has_building = building_type:art_school
has_building = building_type:arts_academy
}
location_rank = location_rank:town
}
}
}
if = {
limit = {
location:mystras = {
NOT = { location_rank = location_rank:town }
}
}
location:mystras = { change_location_rank = location_rank:town }
}
if = {
limit = {
has_advance = arts_academy_advance
location:mystras = {
NOT = { has_building = building_type:arts_academy }
}
}
location:mystras = {
if = {
limit = { has_building = building_type:art_school }
hidden_effect = { destroy_building = "building(building_type:art_school|owner)" }
}
construct_building = {
building_type = building_type:arts_academy
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
}
}
else_if = {
limit = {
has_advance = art_school_advance
location:mystras = {
NOT = { has_building = building_type:art_school }
}
}
location:mystras = {
construct_building = {
building_type = building_type:art_school
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
}
}
change_gold_effect = { scale = -3 }
}
option = {
name = flavor_byz.13.b
historical_option = yes
scope:target_location = {
change_prosperity = prosperity_severe_bonus
}
scope:target_location.province = {
every_location_in_province = {
limit = {
this != scope:target_location
}
change_prosperity = prosperity_very_weak_bonus
}
}
culture = {
add_cultural_tradition = cultural_tradition_severe_bonus
add_cultural_influence = cultural_influence_severe_bonus
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_byz.13.c
add_prestige = prestige_mild_penalty
}
}