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[flavor_boh.50] 波西米亚水晶

时间范围:1350.1.1 - 1836.1.1,每月 1% 概率触发

触发条件

  • 国家拥有至少 20 个省份。
  • 在这些省份中,至少有一个省份拥有 market_village(市场村落)或 glassworks(玻璃工坊)建筑。

关键效果

  • 选项flavor_boh.50.a
    • 增加 prestige_mild_bonus(少量威望)。
    • 自定义提示:flavor_boh.50.a.tt
    • 隐藏效果:所有拥有 market_villageglassworks 建筑的省份,其繁荣度增加 prosperity_severe_bonus(大量繁荣度)。

背景介绍: 波西米亚地区以其高品质的水晶和玻璃制品而闻名,这一产业在中世纪晚期至近代早期得到了显著发展。本事件模拟了波西米亚水晶产业的繁荣,反映了该地区在玻璃制造和贸易方面的历史优势,以及由此带来的经济繁荣与国家声望的提升。

完整事件代码

flavor_boh.50 = { # Bohemian Crystal
	type = country_event
	title = flavor_boh.50.title
	desc = flavor_boh.50.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BOH
		from = 1350.1.1
		to = 1836.1.1
		monthly_chance = 1
	}

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_glass.dds"

	trigger = {
		any_owned_location = {
			count >= 20
			OR = {
				has_building = building_type:market_village
				has_building = building_type:glassworks
			}
		}
	}

	option = {
		name = flavor_boh.50.a
		add_prestige = prestige_mild_bonus
		custom_tooltip = flavor_boh.50.a.tt
		hidden_effect = {
			every_owned_location = {
				if = {
					limit = {
						OR = {
							has_building = building_type:market_village
							has_building = building_type:glassworks
						}
					}
					change_prosperity = prosperity_severe_bonus
				}
			}
		}
	}
}