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flavor_boh.2 波希米亚宗教和解

时间范围:1350.1.1 - 1550.1.1(每月 2% 概率)

触发条件

  • 国家宗教为天主教 (religion = religion:catholic)
  • 国家拥有统治者 (has_ruler = yes)
  • 统治者宗教为胡斯派 (ruler = { religion = religion:hussite })
  • 教皇国存在 (country_exists = c:PAP)
  • 路德宗宗教未启用 (religion:lutheran = { is_religion_enabled = no })

关键效果

  • 选项 A (历史选项)

    • 获得“微弱的宗教影响力”修正 (add_religious_influence = religious_influence_weak_bonus)
    • 教皇国对本国获得“波希米亚与教廷和解”观点修正 (c:PAP = { add_opinion = { target = root modifier = boh_papal_reconciled } })
    • 统治者改信天主教 (ruler = { change_character_religion = religion:catholic })
    • 胡斯派宗教对天主教设定负面宗教观 (religion:hussite = { set_religious_view = { target = religion:catholic value = negative } })
  • 选项 B

    • 天主教宗教对胡斯派设定敌对宗教观 (religion:catholic = { set_religious_view = { target = religion:hussite value = enemy } })
    • 教皇国静默触发事件 flavor_boh.9 (c:PAP = { trigger_event_silently = { id = flavor_boh.9 } })

背景介绍: 在14至16世纪,波希米亚王国是天主教世界的一部分,但其内部深受胡斯派宗教改革运动的影响。胡斯派由扬·胡斯倡导,强调宗教改革和民族意识,与罗马教廷存在深刻矛盾。此事件模拟了波希米亚统治者身为胡斯派信徒,却统治着一个天主教国家时,所面临的宗教与政治抉择:是与教廷和解,回归天主教主流,还是坚持改革立场,加剧与罗马的对抗。

完整事件代码

flavor_boh.2 = {
	type = country_event
	title = flavor_boh.2.title
	desc = flavor_boh.2.desc

	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = BOH
		from = 1350.1.1
		to = 1550.1.1
		monthly_chance = 2
	}

	trigger = {
		religion = religion:catholic
		has_ruler = yes
		ruler = { religion = religion:hussite }
		country_exists = c:PAP
		religion:lutheran = { is_religion_enabled = no }
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler = { save_scope_as = target_character }
	}

	option = {
		name = flavor_boh.2.a
		historical_option = yes
		add_religious_influence = religious_influence_weak_bonus
		c:PAP = {
			add_opinion = { target = root modifier = boh_papal_reconciled }
		}
		ruler = { change_character_religion = religion:catholic 	}

		religion:hussite = {
			set_religious_view = {
				target = religion:catholic
				value = negative
			}
		}
	}
	
	option = {
		name = flavor_boh.2.b
		religion:catholic = {
			set_religious_view = {
				target = religion:hussite
				value = enemy
			}
		}
		c:PAP = {
			trigger_event_silently = { id = flavor_boh.9 }
		}
	}
}