flavor_boh.2 波希米亚宗教和解
时间范围:1350.1.1 - 1550.1.1(每月 2% 概率)
触发条件:
- 国家宗教为天主教 (
religion = religion:catholic) - 国家拥有统治者 (
has_ruler = yes) - 统治者宗教为胡斯派 (
ruler = { religion = religion:hussite }) - 教皇国存在 (
country_exists = c:PAP) - 路德宗宗教未启用 (
religion:lutheran = { is_religion_enabled = no })
关键效果:
-
选项 A (历史选项):
- 获得“微弱的宗教影响力”修正 (
add_religious_influence = religious_influence_weak_bonus) - 教皇国对本国获得“波希米亚与教廷和解”观点修正 (
c:PAP = { add_opinion = { target = root modifier = boh_papal_reconciled } }) - 统治者改信天主教 (
ruler = { change_character_religion = religion:catholic }) - 胡斯派宗教对天主教设定负面宗教观 (
religion:hussite = { set_religious_view = { target = religion:catholic value = negative } })
- 获得“微弱的宗教影响力”修正 (
-
选项 B:
- 天主教宗教对胡斯派设定敌对宗教观 (
religion:catholic = { set_religious_view = { target = religion:hussite value = enemy } }) - 教皇国静默触发事件
flavor_boh.9(c:PAP = { trigger_event_silently = { id = flavor_boh.9 } })
- 天主教宗教对胡斯派设定敌对宗教观 (
背景介绍: 在14至16世纪,波希米亚王国是天主教世界的一部分,但其内部深受胡斯派宗教改革运动的影响。胡斯派由扬·胡斯倡导,强调宗教改革和民族意识,与罗马教廷存在深刻矛盾。此事件模拟了波希米亚统治者身为胡斯派信徒,却统治着一个天主教国家时,所面临的宗教与政治抉择:是与教廷和解,回归天主教主流,还是坚持改革立场,加剧与罗马的对抗。
完整事件代码:
flavor_boh.2 = {
type = country_event
title = flavor_boh.2.title
desc = flavor_boh.2.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BOH
from = 1350.1.1
to = 1550.1.1
monthly_chance = 2
}
trigger = {
religion = religion:catholic
has_ruler = yes
ruler = { religion = religion:hussite }
country_exists = c:PAP
religion:lutheran = { is_religion_enabled = no }
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ruler = { save_scope_as = target_character }
}
option = {
name = flavor_boh.2.a
historical_option = yes
add_religious_influence = religious_influence_weak_bonus
c:PAP = {
add_opinion = { target = root modifier = boh_papal_reconciled }
}
ruler = { change_character_religion = religion:catholic }
religion:hussite = {
set_religious_view = {
target = religion:catholic
value = negative
}
}
}
option = {
name = flavor_boh.2.b
religion:catholic = {
set_religious_view = {
target = religion:hussite
value = enemy
}
}
c:PAP = {
trigger_event_silently = { id = flavor_boh.9 }
}
}
}