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flavor_boh.18 老城广场市政厅

时间范围:1337.12.30 - 1345.12.30 (每月 3% 概率触发)

触发条件

  • 政府类型为君主制 (government_type:monarchy)。
  • 拥有并控制布拉格 (location:prague)。
  • 布拉格是首都 (is_capital = yes)。
  • 布拉格尚未建造皇家宫廷 (building_type:royal_court)。

关键效果

  • 选项 A (历史选项)
    • 在布拉格建造一座皇家宫廷 (building_type:royal_court)。
    • 获得少量政府力量 (government_power_weak_bonus)。
    • 社会价值观向“中央集权”方向移动 (centralization_vs_decentralizationsocietal_value_move_to_left 移动)。
  • 选项 B
    • 小幅提升神职人员、市民和贵族阶层满意度 (estate_satisfaction_mild_bonus)。
    • 社会价值观向“地方分权”方向移动 (centralization_vs_decentralizationsocietal_value_move_to_right 移动)。

背景介绍: 该事件反映了14世纪中叶波希米亚王国在布拉格老城广场建立市政厅(后发展为皇家宫廷)的历史进程。作为王国的首都,布拉格需要一个能够彰显王权、强化中央行政管理的核心建筑。这一建设决策不仅关乎城市地标,更体现了王国在君主制下加强中央集权与平衡地方贵族、市民等阶层利益之间的政治考量。

完整事件代码

flavor_boh.18 = { #Staroměstská Radnice - The Old Town Hall
	type = country_event
	title = flavor_boh.18.title
	desc = flavor_boh.18.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = BOH
		from = 1337.12.30
		to = 1345.12.30
		monthly_chance = 3
	}

	trigger = {
		government_type = government_type:monarchy
		owns = location:prague
		location:prague = {
			is_capital = yes
			NOT = {
				has_building = building_type:royal_court
			}
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:prague = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_boh.18.a

		historical_option = yes

		location:prague = {
			construct_building = {
				building_type = building_type:royal_court
			}
		}
		add_government_power = government_power_weak_bonus

		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_move_to_left
		}
	}

	option = {
		name = flavor_boh.18.b

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_bonus }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_bonus }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }

		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_move_to_right
		}
	}
}