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[flavor_azt.240] 蒙特祖马二世继位

时间范围

  • 事件窗口:1484.2.2 - 1520.1.1
  • 触发概率:每月 1% 概率

触发条件

  • 国家政府类型为君主制 (government_type = government_type:monarchy)
  • 国家未处于战争状态 (at_war = no)
  • 国家拥有君主 (has_ruler = yes)
  • 国家拥有继承人 (has_heir = yes)
  • 继承人满足以下条件:
    • 总能力值大于等于150 (total_abilities >= 150)
    • 年龄大于15岁 (age_in_years > 15)

关键效果

选项 A (历史选项)

  • 继承人获得基于当前君主能力值计算的三项能力加成:
    • 行政能力:(君主行政能力 / 4) + 5 (向上取整)
    • 外交能力:(君主外交能力 / 4) + 5 (向上取整)
    • 军事能力:(君主军事能力 / 4) + 5 (向上取整)
  • 继承人成为新君主 (set_new_ruler = scope:moctezuma_scope)

选项 B

  • 国家获得少量稳定度加成 (add_stability = stability_mild_bonus)
  • 国家获得少量厄运值加成 (add_doom = doom_mild_bonus)

背景介绍

此事件模拟了阿兹特克帝国(游戏中的TNC)在1484年至1520年间,一位杰出的继承人(蒙特祖马二世)在和平时期接替王位的历史进程。事件反映了阿兹特克王位传承的机制,继承人需要具备足够的能力和年龄,并在非战争时期完成权力交接。选项A代表了历史路径,即蒙特祖马二世继承王位并获得能力提升;选项B则提供了另一种可能性,即维持现状并获得稳定度与厄运值的补偿。

完整事件代码

flavor_azt.240 = {
	hide_portraits = yes
	type = country_event
	title = flavor_azt.240.title
	desc = flavor_azt.240.desc

	fire_only_once = yes
	historical_info = flavor_azt.240.historical_info
	dynamic_historical_event = {
		tag = TNC
		from = 1484.2.2
		to = 1520.1.1
		monthly_chance = 1
	}

	trigger = {
		government_type = government_type:monarchy
		at_war = no
		has_heir = yes
		has_ruler = yes
		heir = {
			total_abilities >= 150
			age_in_years > 15
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		heir = { save_scope_as = moctezuma_scope }
		ruler = { save_scope_as = target_character }
	}

	option = {
		name = flavor_azt.240.a

		historical_option = yes

		scope:moctezuma_scope = {
			add_adm = {
				value = scope:target_character.adm
				divide = 4
				add = 5
				ceiling = yes
			}
			add_adm = {
				value = scope:target_character.dip
				divide = 4
				add = 5
				ceiling = yes
			}
			add_adm = {
				value = scope:target_character.mil
				divide = 4
				add = 5
				ceiling = yes
			}
		}
		set_new_ruler = scope:moctezuma_scope
	}

	option = {
		name = flavor_azt.240.b

		add_stability = stability_mild_bonus
		add_doom = doom_mild_bonus
	}
}