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flavor_ara.107 蒙特塞拉特的命运

时间范围:1377.1.1 - 1427.1.1 (每月 5% 概率触发)

触发条件

  • 拥有巴塞罗那(location:barcelona)地区
  • 拥有维克(location:vic)地区

关键效果

  • 选项 A (历史选项)
    • 巴塞罗那地区:所有属于本国的神职人员阶层人口获得 pop_satisfaction_severe_bonus(人口满意度大幅提升)。
    • 维克地区:所有属于本国的神职人员阶层人口获得 pop_satisfaction_severe_penalty(人口满意度大幅降低)。
    • 隐藏效果:设置变量 montserrat_free = 1
  • 选项 B
    • 经济:损失相当于当前国库资金 100% 的金钱。
    • 阶层:神职人员阶层获得 estate_satisfaction_weak_bonus(阶层满意度小幅提升)。
    • 维克地区:建造一座 building_type:scriptorium(缮写室)。
    • 巴塞罗那地区:所有属于本国的神职人员阶层人口获得 pop_satisfaction_severe_penalty(人口满意度大幅降低)。
    • 维克地区:所有属于本国的神职人员阶层人口获得 pop_satisfaction_severe_bonus(人口满意度大幅提升)。

背景介绍: 该事件围绕阿拉贡王国(ARA)境内著名的蒙特塞拉特修道院的地位与影响力展开。在14世纪末至15世纪初,王室面临着如何平衡巴塞罗那与维克两地宗教势力,以及如何处理修道院相关特权和资源的决策。不同的选择将直接影响当地神职人员阶层的忠诚度与国家财政,并可能决定一处重要文化或宗教建筑(缮写室)的兴建。

完整事件代码

flavor_ara.107 = { #The Fate of Montserrat
	type = country_event
	title = flavor_ara.107.title
	desc = flavor_ara.107.desc
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = ARA
		from = 1377.1.1
		to = 1427.1.1
		monthly_chance = 5
	}

	trigger = {
		owns = location:barcelona
		owns = location:vic
	}
	
	illustration_tags = {
		10 = regular
		10 = exterior
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
	}

	option = {
		historical_option = yes
		name = flavor_ara.107.a


		location:barcelona = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:clergy
				}
				add_pop_satisfaction = pop_satisfaction_severe_bonus
			}
		}
		location:vic = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:clergy
				}
				add_pop_satisfaction = pop_satisfaction_severe_penalty
			}
		}
		hidden_effect = {
			set_variable = { name = montserrat_free value = 1 }
		}
	}

	option = {
		name = flavor_ara.107.b

		change_gold_effect = { scale = -1.00 }
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_bonus }
		location:vic = {
			construct_building =  {
				building_type = building_type:scriptorium
			}
		}
		location:barcelona = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:clergy
				}
				add_pop_satisfaction = pop_satisfaction_severe_penalty
			}
		}
		location:vic = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:clergy
				}
				add_pop_satisfaction = pop_satisfaction_severe_bonus
			}
		}
	}
}