flavor_ara.107 蒙特塞拉特的命运
时间范围:1377.1.1 - 1427.1.1 (每月 5% 概率触发)
触发条件:
- 拥有巴塞罗那(
location:barcelona)地区 - 拥有维克(
location:vic)地区
关键效果:
- 选项 A (历史选项):
- 巴塞罗那地区:所有属于本国的神职人员阶层人口获得
pop_satisfaction_severe_bonus(人口满意度大幅提升)。 - 维克地区:所有属于本国的神职人员阶层人口获得
pop_satisfaction_severe_penalty(人口满意度大幅降低)。 - 隐藏效果:设置变量
montserrat_free = 1。
- 巴塞罗那地区:所有属于本国的神职人员阶层人口获得
- 选项 B:
- 经济:损失相当于当前国库资金 100% 的金钱。
- 阶层:神职人员阶层获得
estate_satisfaction_weak_bonus(阶层满意度小幅提升)。 - 维克地区:建造一座
building_type:scriptorium(缮写室)。 - 巴塞罗那地区:所有属于本国的神职人员阶层人口获得
pop_satisfaction_severe_penalty(人口满意度大幅降低)。 - 维克地区:所有属于本国的神职人员阶层人口获得
pop_satisfaction_severe_bonus(人口满意度大幅提升)。
背景介绍: 该事件围绕阿拉贡王国(ARA)境内著名的蒙特塞拉特修道院的地位与影响力展开。在14世纪末至15世纪初,王室面临着如何平衡巴塞罗那与维克两地宗教势力,以及如何处理修道院相关特权和资源的决策。不同的选择将直接影响当地神职人员阶层的忠诚度与国家财政,并可能决定一处重要文化或宗教建筑(缮写室)的兴建。
完整事件代码:
flavor_ara.107 = { #The Fate of Montserrat
type = country_event
title = flavor_ara.107.title
desc = flavor_ara.107.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ARA
from = 1377.1.1
to = 1427.1.1
monthly_chance = 5
}
trigger = {
owns = location:barcelona
owns = location:vic
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
}
option = {
historical_option = yes
name = flavor_ara.107.a
location:barcelona = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:clergy
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
location:vic = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:clergy
}
add_pop_satisfaction = pop_satisfaction_severe_penalty
}
}
hidden_effect = {
set_variable = { name = montserrat_free value = 1 }
}
}
option = {
name = flavor_ara.107.b
change_gold_effect = { scale = -1.00 }
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_bonus }
location:vic = {
construct_building = {
building_type = building_type:scriptorium
}
}
location:barcelona = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:clergy
}
add_pop_satisfaction = pop_satisfaction_severe_penalty
}
}
location:vic = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:clergy
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
}
}